![]() ![]() Add a per-driver “loadPriority” (higher is earlier loading) to control the order that we check drivers for available HMDs. ![]() (See Windows MR notes for more information). Deprecate driver-supplied Prop_DoNotApplyPrediction_Bool.Drivers that are throttled will almost immediately be called again in RunFrame after other system housekeeping is done. This has been observed in some drivers when they are processing wireless haptic events. This is an attempt to work around cases where calls to driver RunFrame never return, in the case where it is due to constant event processing. Driver RunFrame calls to PollNextEvent throttled to 1s of event processing.Added Debug Commands interface (under Developer menu).Added a “Standby” status for when the HMD isn’t being worn.Moved the “Searching…” popup into the main status window.Fixed right clicking on the status window in the new "Searching." and "Standby" states.Fix some issues that could lead to SteamVR hangs.One example of this is entering Secret Shop or Aperture Robot Repair in The Lab. Fixed issue with internal scene transitions in applications which use IVRApplications::LaunchInternalProcess within the first 60 seconds of the application starting up.Updated Base Station 2.0 Channel Configuration UI for more clarity.Fixed a crash when running through Windows Remote Desktop.Fixed Steam crashing when SteamVR was launched and 'Enable GPU Profiling' was enabled.Fix a crash if SteamVR is started while Steam is sitting at a login prompt.Fixed a crash in vrserver.exe when restarting Steam while SteamVR is running (only possible if SteamVR is not launched from Steam).Fixed rare crash in vrserver.exe with certain audio devices and driver versions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |